#include <string.h>
#include <stdlib.h>
#include "alleggl.h"
#include "allglint.h"
#include <allegro/internal/aintern.h>
#include <GL/glu.h>
Go to the source code of this file.
This sorts out having Allegro and the OpenGL library sharing a window, and generally cooperating.
Definition in file alleggl.c.
BITMAP* allegro_gl_screen |
_DRIVER_INFO our_driver_list[] [static] |
Initial value:
{ { , &gfx_allegro_gl_windowed, FALSE}, { , &gfx_allegro_gl_fullscreen, FALSE}, { , &gfx_allegro_gl_default, FALSE}, {0, NULL, FALSE} }
Definition at line 67 of file alleggl.c.
Referenced by our_gfx_drivers().
GFX_DRIVER gfx_allegro_gl_default |
Initial value:
{ , EMPTY_STRING, EMPTY_STRING, "AllegroGL Default Driver", allegro_gl_default_gfx_init, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, FALSE }